invisible walls everywhere and you can't climb on anything that you would normally be able to climb on (ie big rocks, tipped over tree trunks). Cons: -auto targeting is a joke (ie you're in a corridor, you use the force to pick up a barrel, there is a storm trooper and a service droid next to each other down the corridor, you aim for the trooper and throw the barrel, the game decides that the barrel should hit the wall to your right). there is a neat and challenging bonus objective in each level.
you can collect "Holocrons" for power-ups and items and the game keeps track of "Force Points" based on who or what you kill. attacking lesser units like storm troopers can be really fun and/or hilarious. the story is awesome, really, its the only thing that kept me playing it! -interesting character, level and boss design. you have quite a bit of control over your character's growth and upgrades. attacking lesser units like storm They should have called it The FAIL Unleashed Pros: -the graphics are great. interesting character, level and boss design. the story is awesome, really, its the only thing that kept me playing it! They should have called it The FAIL Unleashed Pros: It gets a 6 because you can at least take out your frustration by flinging a storm trooper 100 yards at 50 mph into a boulder face first. (They fall for the same moves time and time again) means this game is an average game.
Boring locations (a grand total of 4 themes), Repetitive gameplay, and dumb A.I. Such as impossible camera, targeting system, and difficulty issues (the games second boss is still the hardest for me even after 4 cycles). The game suffers from bugs and issues that seemed would be the least of the devoloper's problems in making a force game. Boring locations (a grand total of 4 themes), While the games concept is good, and the force powers work perfectly.
While the games concept is good, and the force powers work perfectly.